HOW TO PLAY
Very similar to the original pacman game - the object is to collect all
the yellow orbs in order to finish each level. If you get eaten by
another pac, you die. But if you collect a grey orb, they turn into
ghosts, you can eat them, and they die. For each yellow orb collected
you receive 10 points, each grey orb 50 points. For the first ghost
eaten you receive 500 points, then 1000, 1500 etc for each after that
until ghost mode runs out, and the amount resets to 0.
Tip - if you collect another grey orb before ghost mode runs out,
the amount will continue incrementing without resetting.
The game contains 12 levels.
COMMAND LINE PARAMETERS
Parameters can also be put into pacman.ini. Each parameter must be on a separate line.
REQUIREMENTS
Pentium. 4mb ram. Windows or Linux. etc etc
The code can also be compiled on the following operating systems (untested): MS-DOS, BeOS, QNX, MacOSX
KEYS
CHEATING
Cheat keys (cheat mode must be enabled):
LICENSE
Copyright (c) 2000-2003 Andrew Pike
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
SOURCE CODE
Available from the website.
LEVEL EDITOR
Download from the website.
VERSION
1.3
RECENT UPDATES
v1.3
28/12/02 - Made source code cross platform (about time). Added parameters to allow the game
to run windowed, fullscreen, or to change the vid resolution, or sound volume.
v1.2
09/02/02 - Fixed a few bugs, particularly those related to faster computer systems, enabled save during game, enabled command
line parameters with Windows version, added
'nocrack' parameter
v1.1
06/11/01 - Added 6 new levels, also redone level 3.
PROBLEMS
All .dat and .pac files should be in a subdirectory called DATA (an error message should indicate if there is a problem loading any datafiles).
The Linux build requires Glibc 2.3. If this is a problem, I recommend downloading the source code and compiling the game yourself. The Allegro games library (alleg.sf.net) is required to compile the game.
ANYTHING ELSE
That's about it.
WEBSITE
CREDITS
Programming, art, sound fx: Andrew Pike
Windows version compiled with MinGW www.mingw.org
Linux binary compiled on RedHat 8
Allegro Game Library alleg.sf.net
Check out www.allegro.cc for more Allegro related stuff